kernel: Implement basic messageboxes

This commit is contained in:
Ry 2023-01-22 13:47:55 -08:00
parent 5e961c5c73
commit 2a4b5bef9b
4 changed files with 119 additions and 0 deletions

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@ -28,6 +28,7 @@ move_window: jmp [0x00000C24]
fill_window: jmp [0x00000C28] fill_window: jmp [0x00000C28]
get_window_overlay_number: jmp [0x00000C2C] get_window_overlay_number: jmp [0x00000C2C]
start_dragging_window: jmp [0x00000C30] start_dragging_window: jmp [0x00000C30]
new_messagebox: jmp [0x00000C34]
; VFS jump table ; VFS jump table
open: jmp [0x00000D10] open: jmp [0x00000D10]

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@ -44,6 +44,7 @@ jump_table:
data.32 fill_window data.32 fill_window
data.32 get_window_overlay_number data.32 get_window_overlay_number
data.32 start_dragging_window data.32 start_dragging_window
data.32 new_messagebox
; VFS jump table ; VFS jump table
org.pad 0x00000510 org.pad 0x00000510

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@ -0,0 +1,116 @@
; messagebox routines
; create a messagebox in the center of the screen
; the calling task will not regain control until the user clicks the OK button
; inputs:
; r0: pointer to null-terminated first line string
; r1: pointer to null-terminated second line string
; r2: pointer to null-terminated third line string
; r3: X coordinate
; r4: Y coordinate
; r5: width in pixels
; outputs:
; none
new_messagebox:
push r0
push r1
push r2
push r3
push r4
push r5
push r2
push r1
push r0
; save the currently active window offset
mov.8 [messagebox_old_active_window_offset], [active_window_offset]
; create the window
mov r0, messagebox_window_struct
mov r1, messagebox_window_title
mov r2, r5
mov r5, r4
mov r4, r3
mov r3, 72
mov r6, 0
mov r7, messagebox_ok_button_widget
call new_window
; fill the window with white and don't redraw the titlebar
mov r0, messagebox_window_struct
call get_window_overlay_number
mov r1, r0
mov r0, 0xFFFFFFFF
call fill_overlay
; draw the button widget
mov r0, messagebox_window_struct
call draw_widgets_to_window
; draw the strings
mov r0, messagebox_window_struct
call get_window_overlay_number
mov r5, r0
pop r0
mov r1, 8
mov r2, 8
mov r3, 0xFF000000
mov r4, 0xFFFFFFFF
call draw_str_to_overlay
pop r0
mov r1, 8
add r2, 16
call draw_str_to_overlay
pop r0
mov r1, 8
add r2, 16
call draw_str_to_overlay
messagebox_event_loop:
mov r0, messagebox_window_struct
call get_next_window_event
; was the mouse clicked?
cmp r0, EVENT_TYPE_MOUSE_CLICK
ifz mov r0, messagebox_window_struct
ifz push messagebox_event_loop
ifz jmp handle_widget_click
; did the user click a button?
cmp r0, EVENT_TYPE_BUTTON_CLICK
ifz jmp messagebox_ok_clicked
call yield_task
jmp messagebox_event_loop
messagebox_ok_clicked:
mov r0, messagebox_window_struct
call destroy_window
; restore the old active window offset
mov.8 [active_window_offset], [messagebox_old_active_window_offset]
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
messagebox_window_title: data.str "Messagebox" data.8 0
messagebox_window_struct: data.fill 0, 36
messagebox_ok_button_widget:
data.32 0 ; next_ptr
data.32 0 ; id
data.32 WIDGET_TYPE_BUTTON ; type
data.32 messagebox_ok_button_str ; text_ptr
data.32 0xFFFFFFFF ; foreground_color
data.32 0xFF000000 ; background_color
data.16 32 ; width
data.16 0 ; reserved
data.16 8 ; x_pos
data.16 64 ; y_pos
messagebox_ok_button_str: data.str "OK" data.8 0
messagebox_old_active_window_offset: data.8 0

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@ -698,4 +698,5 @@ window_list: data.fill 0, 124 ; 31 window structs * 4 bytes each
#include "window/event.asm" #include "window/event.asm"
#include "window/event_manager_task.asm" #include "window/event_manager_task.asm"
#include "window/messagebox.asm"
#include "window/overlay.asm" #include "window/overlay.asm"