fox32os/kernel/widget/widget.asm

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NASM
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; widget management routines
; widget types
const WIDGET_TYPE_BUTTON: 0x00000000
; widget struct:
; data.32 next_ptr - pointer to next widget, or 0 for none
; data.32 id - the ID number of this widget
; data.32 type - the type of this widget
; remaining entries vary depending on widget type
; draw all of a window's widgets to a window
; inputs:
; r0: pointer to window struct
; outputs:
; none
draw_widgets_to_window:
push r10
; get pointer to first widget
mov r10, r0
add r10, 32
mov r10, [r10]
draw_widgets_to_window_next:
; check widget type
add r10, 8
cmp [r10], WIDGET_TYPE_BUTTON
ifz call draw_widgets_to_window_button
; point to the next widget, if any
sub r10, 8
mov r10, [r10]
cmp r10, 0
ifz jmp draw_widgets_to_window_done
jmp draw_widgets_to_window_next
draw_widgets_to_window_done:
pop r10
ret
draw_widgets_to_window_button:
push r1
push r2
push r3
push r4
push r5
push r6
push r7
push r10
; put button parameters in registers for the drawing routine
add r10, 4
mov r1, [r10] ; text_ptr
add r10, 4
mov r2, [r10] ; foreground_color
add r10, 4
mov r3, [r10] ; background_color
add r10, 4
movz.16 r4, [r10] ; width
add r10, 2
movz.16 r7, [r10] ; height
add r10, 2
movz.16 r5, [r10] ; x_pos
add r10, 2
movz.16 r6, [r10] ; y_pos
call draw_button_widget
pop r10
pop r7
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
ret
; check if a widget was clicked and if so, add an event to the window's event queue
; inputs:
; r0: pointer to window struct
; r1: X coordinate of click
; r2: Y coordinate of click
; outputs:
; none
handle_widget_click:
push r0
push r1
push r2
push r3
push r4
push r5
push r6
push r7
push r8
push r30
mov r30, r0
; get pointer to first widget
add r0, 32
mov r0, [r0]
handle_widget_click_check_type:
; check widget type
add r0, 8
cmp [r0], WIDGET_TYPE_BUTTON
ifz jmp handle_widget_click_button
handle_widget_click_done:
pop r30
pop r8
pop r7
pop r6
pop r5
pop r4
pop r3
pop r2
pop r1
pop r0
ret
handle_widget_click_button:
push r0
push r10
push r11
push r12
push r13
push r21
push r22
; get button width
add r0, 16
movz.16 r10, [r0]
; get button height
add r0, 2
movz.16 r13, [r0]
cmp r13, 16
iflt mov r13, 16
; get button X coordinate
add r0, 2
movz.16 r11, [r0]
; get button Y coordinate
add r0, 2
movz.16 r12, [r0]
; calculate button's right side coordinate
mov r21, r11
add r21, r10
; calculate button's bottom right corner coordinate
mov r22, r12
add r22, r13
; check if r1 is between r11 and r21
; and if r2 is between r12 and r22
cmp r1, r11
iflt jmp handle_widget_click_button_no_click
cmp r1, r21
ifgt jmp handle_widget_click_button_no_click
cmp r2, r12
iflt jmp handle_widget_click_button_no_click
cmp r2, r22
ifgt jmp handle_widget_click_button_no_click
; if we reach this point then the button was clicked!!
pop r22
pop r21
pop r13
pop r12
pop r11
pop r10
pop r0
; add a button click event to the window
sub r0, 4
mov r1, [r0] ; parameter 0: widget ID
mov r2, 0
mov r3, 0
mov r4, 0
mov r5, 0
mov r6, 0
mov r7, 0
mov r8, r30
mov r0, EVENT_TYPE_BUTTON_CLICK
call new_window_event
jmp handle_widget_click_done
handle_widget_click_button_no_click:
pop r22
pop r21
pop r13
pop r12
pop r11
pop r10
pop r0
; get pointer to next widget
sub r0, 8
mov r0, [r0]
; if this is the last widget, then exit
cmp r0, 0
ifz jmp handle_widget_click_done
; retry
jmp handle_widget_click_check_type
; include widget types
#include "widget/button.asm"