fox32os/applications/launcher/main.asm

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; simple application launcher
; create the window
mov r0, window_struct
mov r1, window_title
mov r2, 88
mov r3, 0
mov r4, 0
mov r5, 464
mov r6, 0
mov r7, terminal_button_widget
call new_window
; draw the buttons
mov r0, window_struct
call draw_widgets_to_window
; set the tilemap
mov r0, icons
mov r1, 16
mov r2, 16
call set_tilemap
; draw the icons
mov r0, window_struct
call get_window_overlay_number
mov r3, r0
mov r0, 0
mov r1, 72
mov r2, 0
call draw_tile_to_overlay
event_loop:
mov r0, window_struct
call get_next_window_event
; was the mouse clicked?
cmp r0, EVENT_TYPE_MOUSE_CLICK
ifz call mouse_click_event
; did the user click a button?
cmp r0, EVENT_TYPE_BUTTON_CLICK
ifz call button_click_event
call yield_task
jmp event_loop
mouse_click_event:
push r0
; first, check if we are attempting to drag or close the window
cmp r1, 72
iflteq jmp drag_or_close_window
; then, handle widget clicks
mov r0, window_struct
call handle_widget_click
pop r0
ret
button_click_event:
; r1 contains the ID of the clicked button
; terminal
cmp r1, 0
ifz mov r0, terminal_button_fxf
ifz mov r1, 0
ifz mov r2, 0
ifz mov r3, 0
ifz mov r4, 0
ifz mov r5, 0
ifz call launch_fxf_from_disk
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ret
drag_or_close_window:
cmp r1, 8
iflteq jmp close_window
mov r0, window_struct
call start_dragging_window
pop r0
ret
close_window:
mov r0, window_struct
call destroy_window
call end_current_task
window_title: data.strz "Launcher"
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window_struct: data.fill 0, 36
terminal_button_fxf: data.strz "terminal.fxf"
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terminal_button_widget:
data.32 0 ; next_ptr
data.32 0 ; id
data.32 WIDGET_TYPE_BUTTON ; type
data.32 button_text ; text_ptr
data.32 0xFFFFFFFF ; foreground_color
data.32 0xFF000000 ; background_color
data.16 16 ; width
data.16 0 ; reserved
data.16 72 ; x_pos
data.16 0 ; y_pos
button_text: data.strz " "
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icons:
#include "icons.inc"
#include "../../../fox32rom/fox32rom.def"
#include "../../fox32os.def"