fox32os/kernel/window/overlay.asm

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NASM
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; overlay routines for window management
; given a position on screen, find which enabled overlay (if any) is covering it
; if multiple overlays are covering the same position, the highest priority one will be returned
; overlays 31, 30, and 29 (mouse cursor, menu bar, menu) are ignored
; inputs:
; r0: X coordinate
; r1: Y coordinate
; outputs:
; r0: overlay number, or 0xFFFFFFFF if none
find_overlay_convering_position:
push r2
push r31
mov r31, 29
find_overlay_convering_position_loop:
mov r2, r31
dec r2
call check_if_enabled_overlay_covers_position
ifz jmp find_overlay_convering_position_found
loop find_overlay_convering_position_loop
; none found, return 0xFFFFFFFF
mov r0, 0xFFFFFFFF
pop r31
pop r2
ret
find_overlay_convering_position_found:
; found one, return its overlay number
mov r0, r2
pop r31
pop r2
ret
; swap two overlays. this has the effect of swapping their priorities
; this does *not* effect the enable status of either overlay
; FIXME: this could use the stack instead
; inputs:
; r0: overlay number
; r1: overlay number
; outputs:
; none
swap_overlays:
push r10
; save first overlay
mov r10, r0
or r10, 0x80000000
in [overlay_0_position], r10
mov r10, r0
or r10, 0x80000100
in [overlay_0_size], r10
mov r10, r0
or r10, 0x80000200
in [overlay_0_ptr], r10
; save second overlay
mov r10, r1
or r10, 0x80000000
in [overlay_1_position], r10
mov r10, r1
or r10, 0x80000100
in [overlay_1_size], r10
mov r10, r1
or r10, 0x80000200
in [overlay_1_ptr], r10
; swap
mov r10, r1
or r10, 0x80000000
out r10, [overlay_0_position]
mov r10, r1
or r10, 0x80000100
out r10, [overlay_0_size]
mov r10, r1
or r10, 0x80000200
out r10, [overlay_0_ptr]
mov r10, r0
or r10, 0x80000000
out r10, [overlay_1_position]
mov r10, r0
or r10, 0x80000100
out r10, [overlay_1_size]
mov r10, r0
or r10, 0x80000200
out r10, [overlay_1_ptr]
pop r10
ret
overlay_0_position: data.32 0x00000000
overlay_0_size: data.32 0x00000000
overlay_0_ptr: data.32 0x00000000
overlay_1_position: data.32 0x00000000
overlay_1_size: data.32 0x00000000
overlay_1_ptr: data.32 0x00000000