24 lines
601 B
C
24 lines
601 B
C
#include <SDL2/SDL.h>
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#include <getopt.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "cpu.h"
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#include "framebuffer.h"
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#include "screen.h"
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uint32_t PixelBuffer[FRAMEBUFFER_WIDTH * FRAMEBUFFER_HEIGHT];
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extern fox32_vm_t vm;
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void FramebufferDraw(struct Screen screen) {
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SDL_Texture *texture = ScreenGetTexture(screen);
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memcpy(PixelBuffer, &vm.memory_ram[0x02000000], FRAMEBUFFER_WIDTH * FRAMEBUFFER_HEIGHT * 4);
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SDL_UpdateTexture(texture, NULL, PixelBuffer, FRAMEBUFFER_WIDTH * 4);
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}
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