#include #include #include #include #include #include #include #include #include #include "bus.h" #include "cpu.h" #include "framebuffer.h" #include "screen.h" extern fox32_vm_t vm; static uint8_t framebuffer[FRAMEBUFFER_WIDTH * FRAMEBUFFER_HEIGHT * 4]; static overlay_t overlays[32]; overlay_t *overlay_get(uint32_t index) { if (index >= 32) abort(); return &overlays[index]; } void draw_framebuffer(struct Screen *screen) { SDL_Texture *texture = ScreenGetTexture(screen); memcpy(framebuffer, &vm.memory_ram[0x02000000], FRAMEBUFFER_WIDTH * FRAMEBUFFER_HEIGHT * 4); for (size_t i = 0; i < 32; i++) { overlay_t *overlay = &overlays[i]; if (!overlay->enabled) continue; size_t pointer = overlay->pointer; size_t height = overlay->height; size_t width = overlay->width; size_t ymin = overlay->y, ymax = ymin + height; size_t xmin = overlay->x, xmax = xmin + width; ymax = ymax < FRAMEBUFFER_HEIGHT ? ymax : FRAMEBUFFER_HEIGHT; xmax = xmax < FRAMEBUFFER_WIDTH ? xmax : FRAMEBUFFER_WIDTH; if (ymin >= ymax) continue; if (xmin >= xmax) continue; for (size_t y = ymin; y < ymax; y++) { for (size_t x = xmin; x < xmax; x++) { size_t index_dst = (x + y * FRAMEBUFFER_WIDTH) * 4; size_t index_src = ((x - xmin) + (y - ymin) * width) * 4 + pointer; if (vm.memory_ram[index_src] > 0) { memcpy(&framebuffer[index_dst], &vm.memory_ram[index_src], 4); } } } } SDL_UpdateTexture(texture, NULL, framebuffer, FRAMEBUFFER_WIDTH * 4); }