Use a const for the framebuffer address
This commit is contained in:
parent
953b2cfffe
commit
dfadccd68c
|
@ -36,6 +36,8 @@ use winit_input_helper::WinitInputHelper;
|
|||
const WIDTH: usize = 640;
|
||||
const HEIGHT: usize = 480;
|
||||
|
||||
const FRAMEBUFFER_ADDRESS: usize = 0x02000000;
|
||||
|
||||
pub struct Display {
|
||||
background: Vec<u8>,
|
||||
overlays: Arc<Mutex<Vec<Overlay>>>,
|
||||
|
@ -283,7 +285,7 @@ impl Display {
|
|||
let overlay_lock = self.overlays.lock().unwrap();
|
||||
|
||||
for i in 0..(HEIGHT*WIDTH*4) as usize {
|
||||
self.background[i] = ram[0x02000000 + i];
|
||||
self.background[i] = ram[FRAMEBUFFER_ADDRESS + i];
|
||||
}
|
||||
|
||||
for index in 0..=31 {
|
||||
|
|
Loading…
Reference in New Issue
Block a user