Use the correct pixel format
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0f02835148
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@ -169,7 +169,7 @@ struct SDL_Texture *ScreenGetTexture(struct Screen *screen) {
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screen->Texture = SDL_CreateTexture(
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screen->Texture = SDL_CreateTexture(
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ScreenRenderer,
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ScreenRenderer,
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SDL_PIXELFORMAT_ABGR32,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_STREAMING,
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screen->Width,
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screen->Width,
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screen->Height
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screen->Height
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