Use a more reliable method for detecting key presses

This commit is contained in:
Ry 2022-09-16 18:34:16 -07:00
parent 4a18af8f81
commit 1211d4fdcc
2 changed files with 96 additions and 12 deletions

View File

@ -3,24 +3,112 @@
use crate::warn;
use ringbuf::{Consumer, Producer, RingBuffer};
use winit::event::{ElementState, VirtualKeyCode};
pub struct Keyboard {
consumer: Consumer<u32>,
producer: Producer<u32>,
consumer: Consumer<u8>,
producer: Producer<u8>,
}
impl Keyboard {
pub fn new() -> Self {
let buffer = RingBuffer::<u32>::new(32);
let buffer = RingBuffer::<u8>::new(32);
let (producer, consumer) = buffer.split();
Keyboard { consumer, producer }
}
pub fn push(&mut self, scancode: u32) {
fn keycode_to_scancode(&self, keycode: VirtualKeyCode) -> u8 {
match keycode {
VirtualKeyCode::Escape => 0x01,
VirtualKeyCode::Key1 => 0x02,
VirtualKeyCode::Key2 => 0x03,
VirtualKeyCode::Key3 => 0x04,
VirtualKeyCode::Key4 => 0x05,
VirtualKeyCode::Key5 => 0x06,
VirtualKeyCode::Key6 => 0x07,
VirtualKeyCode::Key7 => 0x08,
VirtualKeyCode::Key8 => 0x09,
VirtualKeyCode::Key9 => 0x0A,
VirtualKeyCode::Key0 => 0x0B,
VirtualKeyCode::Minus => 0x0C,
VirtualKeyCode::Equals => 0x0D,
VirtualKeyCode::Back => 0x0E,
VirtualKeyCode::Tab => 0x0F,
VirtualKeyCode::Q => 0x10,
VirtualKeyCode::W => 0x11,
VirtualKeyCode::E => 0x12,
VirtualKeyCode::R => 0x13,
VirtualKeyCode::T => 0x14,
VirtualKeyCode::Y => 0x15,
VirtualKeyCode::U => 0x16,
VirtualKeyCode::I => 0x17,
VirtualKeyCode::O => 0x18,
VirtualKeyCode::P => 0x19,
VirtualKeyCode::LBracket => 0x1A,
VirtualKeyCode::RBracket => 0x1B,
VirtualKeyCode::Return => 0x1C,
VirtualKeyCode::LControl => 0x1D,
VirtualKeyCode::A => 0x1E,
VirtualKeyCode::S => 0x1F,
VirtualKeyCode::D => 0x20,
VirtualKeyCode::F => 0x21,
VirtualKeyCode::G => 0x22,
VirtualKeyCode::H => 0x23,
VirtualKeyCode::J => 0x24,
VirtualKeyCode::K => 0x25,
VirtualKeyCode::L => 0x26,
VirtualKeyCode::Semicolon => 0x27,
VirtualKeyCode::Apostrophe => 0x28,
VirtualKeyCode::Grave => 0x29,
VirtualKeyCode::LShift => 0x2A,
VirtualKeyCode::Backslash => 0x2B,
VirtualKeyCode::Z => 0x2C,
VirtualKeyCode::X => 0x2D,
VirtualKeyCode::C => 0x2E,
VirtualKeyCode::V => 0x2F,
VirtualKeyCode::B => 0x30,
VirtualKeyCode::N => 0x31,
VirtualKeyCode::M => 0x32,
VirtualKeyCode::Comma => 0x33,
VirtualKeyCode::Period => 0x34,
VirtualKeyCode::Slash => 0x35,
VirtualKeyCode::RShift => 0x36,
VirtualKeyCode::LAlt => 0x38,
VirtualKeyCode::Space => 0x39,
VirtualKeyCode::Capital => 0x3A,
VirtualKeyCode::F1 => 0x3B,
VirtualKeyCode::F2 => 0x3C,
VirtualKeyCode::F3 => 0x3D,
VirtualKeyCode::F4 => 0x3E,
VirtualKeyCode::F5 => 0x3F,
VirtualKeyCode::F6 => 0x40,
VirtualKeyCode::F7 => 0x41,
VirtualKeyCode::F8 => 0x42,
VirtualKeyCode::F9 => 0x43,
VirtualKeyCode::F10 => 0x44,
VirtualKeyCode::F11 => 0x57,
VirtualKeyCode::F12 => 0x58,
VirtualKeyCode::Up => 0x67,
VirtualKeyCode::Down => 0x6C,
VirtualKeyCode::Left => 0x69,
VirtualKeyCode::Right => 0x6A,
_ => 0x00,
}
}
pub fn push(&mut self, keycode: Option<VirtualKeyCode>, state: ElementState) {
let mut scancode = if let Some(keycode) = keycode {
self.keycode_to_scancode(keycode)
} else {
0x00
};
if state == ElementState::Released && scancode != 0x00 {
scancode |= 0x80; // "break" scancode
}
self.producer.push(scancode).unwrap_or_else(|_| warn("keyboard buffer full!"));
}
pub fn pop(&mut self) -> u32 {
pub fn pop(&mut self) -> u8 {
self.consumer.pop().unwrap_or_default()
}
}

View File

@ -28,7 +28,7 @@ use image;
use log::error;
use pixels::{Pixels, SurfaceTexture};
use winit::dpi::LogicalSize;
use winit::event::{ElementState, Event, WindowEvent};
use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{WindowBuilder, Icon};
use winit_input_helper::WinitInputHelper;
@ -228,12 +228,8 @@ fn main() {
if let Event::WindowEvent { ref event, .. } = event {
if let WindowEvent::KeyboardInput { input, .. } = event {
let mut keyboard_lock = keyboard.lock().unwrap();
let mut scancode = input.scancode;
if input.state == ElementState::Released {
scancode |= 0x80; // "break" scancode
}
//println!("scancode: {:x}", scancode);
keyboard_lock.push(scancode);
let keycode = input.virtual_keycode;
keyboard_lock.push(keycode, input.state);
}
}